Valid options for all stages (excluding preReqs):
clearInventory: Clears the inventory of the player
giveItems: Gives the player the specified items. Needs a list under items (See: Item Syntax).
teleportWaitroom: Teleports a player into a waitroom
teleportIn: Teleports a player into the arena
teleportOut: Teleports a player out of the arena
teleportTo: <world,x,y,z> : Teleport players to the given location (This is placed underneath options)
noTeleport: Prevents users from teleporting
noWorldChange: Prevents users from teleporting across worlds
health=<amount>: Sets the health of the player (20 is max)
healthp=<amount>: Sets the percentage health of a player (100 is max)
hunger=<amount>: Sets the hunger of the player (20 is max)
money=<amount>: Gives the player money
experience=<amount>: Gives the player experience
pvpOn: Sets PvP damage to be on (overrides most other plugins). Friendly fire is off
pvpOff: Sets PvP damage to be off (overrides most other plugins). No damage between players permitted
invincible: Makes players invincible
invulnerable=<time in seconds>: Make players invulnerable for the given seconds
blockBreakOff: Turns off block breaking
blockBreakOn: Turns on block breaking (overrides most other plugins)
blockPlaceOff: Turns off placing blocks
blockPlaceOn: Turns on placing blocks (overrides most other plugins)
dropItemOf: Disallows player to drop items
disguiseAll=disguise>: Disguises all players with the given disguise
undisguise: Undisguise players
enchants: Needss a list of potion effects under enchants. (See: Potions)
deEnchant: Gets rid of all potion effects on player. If you have Heroes it will also remove heroes effects.
gameMode=<gamemode>: Sets the gamemode of the player, (survival, creative, adventure, spectator)
doCommands: Runs the specified commands as the console or player. Needs a list underneath called commands:
storeExperience/restoreExperience: Stores/restores experience
storeItems/restoreItems: Sstore/restores items
storeAll/restoreAll: Stores/restore experience, items, health, hunger, magic, gamemode
flightOff: Sets the players flight off
flightOn: Sets the players flight on
flightSpeed=<speed>: Set the players flight speed
Options that are only valid inside defaults:
alwaysOpen: This game once started never ends (automatically sets alwaysJoin as well)
individualWins: A player can win or lose separately and not end the game
armorTeams: Use colored armor for teams
woolTeams: if there is more than 1 player on a team, give them wool heads
alwaysWoolTeams: always give the players wool heads
alwaysTeamNames: always use the team names (like red/blue) as opposed to the player names
Options that are valid preReqs:
noInventory: Players can not join or be teleported into the arena if they have items.
needArmor: Players need to have armor to join or be teleported in
needItems: Players will need items to join, needs a list under items:
money=<money>: Charge money for players to join this type of match/event.
sameWorld: Players will need to be in the same world as the arena to join
withinDistance=<distance>: make players be within x blocks of the arena in order to join (based off of the arena spawnpoints)
levelRange=<range>: Only allow players that have the specified levels to join.
Level Range Example:
levelRange=10+: Only allow players that have 10 or more levels to join (Works with Heroes classes).
levelRange=2-5: Only allow players from levels 2 through 5 to join
An example that will save/restore a players inventory, charge them 10 money, and only allows players to join between levels 2 and 10.
skirmish: preReqs: options: [money=10, levelRange=2-10] onEnter: options: [storeAll] onLeave: options: [restoreAll]
An example that will require players to bring in their own equipment that will charge them 10 money. They will also have to have at least a diamond sword and a bow with 16 arrows. They will take whatever they get from the loser.
skirmish: preReqs: options: [money=10, levelRange=2-10, needItems] items: - diamond_sword: 1 - bow: 1 - arrow: 1 onEnter: options:  onLeave: options: